Outflow
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Here the water flows into another, connected map from this map. If no map is connected in the editor, the river is a dead end and no water flows onto the map.
Trout can pass through the outflow and reach another map.
Example: An outflow on Map 1 flows out in the east of the map. The east of Map 1 is connected to the west of Map 2. If an inflow is placed on the western border of Map 2, the water from Map 1 flows in here.
Water is automatically divided between the inflows and outflows if there is more than one on a map border.
Note: When hovering over an outflow in the editor, you will always see that it goes to a dead end. Only in the main game you can see where the flow is going to, because only then does the simulation start.
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